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Old May 20, 2006, 06:37 AM // 06:37   #61
Wilds Pathfinder
 
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Quote:
Originally Posted by Lebdan
Doesn't solve the issue with PvP. Unlocking skills in PvE still benefits farmers instead of the PvP player. The 1k gold per 1k faction isn't a true put, as it's a lot easier to get 1k gold farming than 1k faction playing, even in HA and GvG.

How about all the skills I unlock in PvP be usable by my PvE chars, what do you think about it? Works both ways, doesn't it? I've worked hard on unlocking my skills with faction.
Well, technically, those skills you've unlocked via faction ARE available to your PVE character, you just have to pay TWICE for it.

First time to unlock it via PVP, the 2nd time to actually have it on your PVE character you have to pay your 1 plat to gain it. At least you don't have to go all the way to the end of the game to get it, unlike the old system before they put the skill trainer in ember light camp.

It is messed up, I agree, PVE characters should get the PVP skills they've unlocked for free.
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Old May 20, 2006, 07:30 AM // 07:30   #62
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/signed

takes all my money buying them sigs of capture
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Old May 20, 2006, 07:46 AM // 07:46   #63
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Regarding Black dye drops, they drop in pre-searing, dye item drop rate seems better there, probably due to fewer item mulitude

and in ring o fire islands,

but not that often, i havnt seen any other places where black dye drops "regulary"

Regarding skill cost, quest rewards offering the normal skills would be nice, but the price isnt that step

Other nice things would be a title for having all elite skills of characters current proffesions

and a title for having all the normal skills of characters current proffesions

Last edited by Roupe; May 20, 2006 at 07:50 AM // 07:50..
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Old May 20, 2006, 07:50 AM // 07:50   #64
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Default The end all argument

1- I WILL NOT pay 1k for sig of cap, 100 would be the max, because I am not going to pay out my rear end and then have to haul said rear end around spending massive amounts of time trying to cap an elite. Indeed, for the trouble of capping an elite, the price for one should be 10. Or zero, and only cost a skill point, but more on that later.

2- 1k is too much even just to unlock skills for one's primary profession, not including the secondary. Doing everything you can, you will still have to pay 1k each on the last few primary profession skills you buy for your character, AND THAT IS NOT BUYING A SINGLE SKILL FOR YOUR SECONDARY, OR A SINGLE ELITE! 500 has to be the max, BUT UH OH, what about if one changes one's secondary? For example, I made a ritualist/necro since the necro has few soul reaping skills (used to have none) because I hate the thought of wasting skills on divine favor for a rt/mo, but I know I am going to want to also be able to make a pve rt/mo, but at 1k a piece, it is frickin ridiculous. So even 500 is too much. Again, 100 should be the max for skills.

3- For those who say all the good skills shouldnt be available too early, well they shouldnt be unavailable much late either! And think about it, you can only buy a skill IF you have skill points, so that means when noobs go to buy skills after only beating prophecies and doing no farming, that means, if I remember correctly from my own experience, one can either buy all the cap sigs needed, or buy all of the skills. So that means either one will choose the cap sigs, which by the time one has used all those cap sigs up, that person DESERVES TO GET ALL SKILLS EASILY! And if the person chooses to buy up all the skills, that means they wont be able to get their elites for awhile, meaning no eviscerate, word of healing, shield of judgement, etc for awhile. This applies especially to noobs who cant farm, and for those who can farm and can get skill points fast, then that usually means they are veteran enough that they should have all of their skills. So therefore, those who say 1k is good to stop noobs, noobs wont be able to unlock everything immediately anyway because they wont have enough skill points, so your argument is mute.

4- Refering back to skill points, why do we even have to pay gold to buy them? I mean, that is why we get the frickin skill points in the first place, BECAUSE WE FRICKIN EARNED THEM, SO THAT WE CAN USE THEM TO BUY SKILLS! Using that logic, 10 gp per skills would be ridiculous. But 100 gp per skill or cap sig is good enough, I and I think most everyone can accept that.

5- One of the reason so many people hate 1k cost for skills so much, besides that it sucks gold out their rear ends like crazy, is that it is the same stupid restriction that refund points were. They restricted experiment, and this massive cost for skills is the same thing, pure stupidity and anal minded thinking. Seriously, there are so many armor and weapon skills to buy, so much other stuff to spend gold on, this is just plain bs. Yes it was good that anet made the limit for skill cost 1k, for when people were paying 3k to get a skill, but it never should have been programmed to rise that high in the first place. Thats all I got, now all we who are in our right minds can do is pray.
*starts praying*
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Old May 20, 2006, 08:03 AM // 08:03   #65
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Quote:
Originally Posted by Dagoth Umbra
2- 1k is too much even just to unlock skills for one's primary profession, not including the secondary. Doing everything you can, you will still have to pay 1k each on the last few primary profession skills you buy for your character, AND THAT IS NOT BUYING A SINGLE SKILL FOR YOUR SECONDARY, OR A SINGLE ELITE! 500 has to be the max, BUT UH OH, what about if one changes one's secondary? For example, I made a ritualist/necro since the necro has few soul reaping skills (used to have none) because I hate the thought of wasting skills on divine favor for a rt/mo, but I know I am going to want to also be able to make a pve rt/mo, but at 1k a piece, it is frickin ridiculous. So even 500 is too much. Again, 100 should be the max for skills.
You don't need to buy every skill for every profession and every secondary.. I 've managed to play the game without buying more than 5-20 skills per chara, whatever skills fitted my builds and whatever improvements I needed on it...

Quote:
Originally Posted by Dagoth Umbra
4- Refering back to skill points, why do we even have to pay gold to buy them? I mean, that is why we get the frickin skill points in the first place, BECAUSE WE FRICKIN EARNED THEM, SO THAT WE CAN USE THEM TO BUY SKILLS! Using that logic, 10 gp per skills would be ridiculous. But 100 gp per skill or cap sig is good enough, I and I think most everyone can accept that.
The skill trainer needs to earn his bread First ones come cheap, but when he gets you hooked, oh dear their training lessons become expensive. Bit like Scientology.

Quote:
Originally Posted by Dagoth Umbra
5- One of the reason so many people hate 1k cost for skills so much, besides that it sucks gold out their rear ends like crazy, is that it is the same stupid restriction that refund points were.
I haven't had any probs. :P Looting junk from a mission alone gets you that 1k gold plus add in the gold rewards from normal questing and the drops from that. You don't need to farm for gold to buy skills. I know I haven't.

Only reason I ever farmed gold was to get 15k armor on my warrior, and that was because I wanted superior absorb which was ~90k gold at the time, I could afford the armor itself from my normal PvE earnings...
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Old May 20, 2006, 08:28 AM // 08:28   #66
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/signed

1k per skill is way too much. especially considering that there are now 2 more professions requiring the purchasing of more skills.
i dont know the exact number of new skills but i know it exceeds 150.
Now i know ALOT of people dont have 150k lying around to spend on skills.
Dont forget that if they want the new skills on old characters there is also massive fee.

So anyway, yes it is too much
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Old May 20, 2006, 08:38 AM // 08:38   #67
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Quote:
Originally Posted by Kaguya
You don't need to buy every skill for every profession and every secondary.. I 've managed to play the game without buying more than 5-20 skills per chara, whatever skills fitted my builds and whatever improvements I needed on it...
By your reasoning we also don't need to buy Factions, or any other future chapters. Because we don't need to.

Do you hear Anet? We are just going to spend that $49.95 and leech your server and bandwidth till you go bust. Now do you think they want that?

Of course nobody needs to buy the new skills, but why the hell does it have to get more and more expensive to start with? It makes no sense! The only reason I can think of is to force PvPers to grind factions to unlock their skills. Ultimately it will go back to the UAS argument again, which to date I still have no idea why they wouldn't just implement it and get it over with.

Anal minded thinking is it. Typical Anet.
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Old May 20, 2006, 08:41 AM // 08:41   #68
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1k a skill is hard for some people, and with 4 chars, i can't even afford it to buy all the primary and secondary skills, in profecies you could
i'm not poor but 15k armor for my monk + skills and then for my other chars is harsh
i started at 150k, got down to 20k (apperently) and then sold an item for 80k, and i'm now on 90k, maybe even less, well and because of this amazingly nerved anti-farm code, money is hard to earn
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Old May 20, 2006, 08:50 AM // 08:50   #69
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Quote:
Originally Posted by Rogier
1k a skill is hard for some people, and with 4 chars, i can't even afford it to buy all the primary and secondary skills, in profecies you could
i'm not poor but 15k armor for my monk + skills and then for my other chars is harsh
i started at 150k, got down to 20k (apperently) and then sold an item for 80k, and i'm now on 90k, maybe even less, well and because of this amazingly nerved anti-farm code, money is hard to earn
Yes it is genuinely expensive. For a while I have been hoping that Anet would actually lower the upper cap seeing as to how we will have so many chapters to come in the future, but when that was not forthcoming I decided on a whim to "UAS" the primary profession for 2 of my PvE characters.

150K burnt just like that. It is utterly insane if you expect a casual player to get 300K for each chapter to get new equipment and stuff.

Besides I still fail to see the reasoning. Why. Besides Anet being anal about their precious gold sinks. Mind you. Unlike armor and weapons, having all skills do not give you any title nor snob factor when you walk in town. Perhaps this is something the devs should keep in mind when they make it so damned expensive.
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Old May 20, 2006, 08:51 AM // 08:51   #70
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Quote:
Originally Posted by generik
By your reasoning we also don't need to buy Factions, or any other future chapters. Because we don't need to.
If you don't intend to play Factions, then why buy it?

If you don't intend to use the skill, then why buy it?

Do you often buy stuff you don't need? :P

I intended to play Factions, so I bought it. And I only buy the skills I need, the skills I don't need can rot at the Trainer all I care, won't bother spending my gold in those.

Quote:
Originally Posted by generik
Of course nobody needs to buy the new skills, but why the hell does it have to get more and more expensive to start with? It makes no sense!
Gold sink. You get the starter skills cheap, you don't have much money in the start anyways, later in the game when you have bought those initial skills to start with, you already have earned a pile of gold to buy the new more expensive skills.
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Old May 20, 2006, 08:54 AM // 08:54   #71
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It used to be like 475g per skill, I think the 1k per skill is OTT.

/signed

Anet ruins everythink.
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Old May 20, 2006, 08:56 AM // 08:56   #72
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Quote:
Originally Posted by Kaguya

Gold sink. You get the starter skills cheap, you don't have much money in the start anyways, later in the game when you have bought those initial skills to start with, you already have earned a pile of gold to buy the new more expensive skills.
And what makes these skills "more expensive"?

So let's say I decide to get "flare" from the trader after playing my ele through 3 chapters, woah, it costs 1 grand to learn such a primitive spell?!

By this token if they want gold sinks I'd rather they just grade spells by how good they are (hint to Anet: let's face it, some of the new faction skills are just rebadged Prophecy skills, don't even think I missed that) and have a different pricing tier for them. As it currently is the system is not only stupid, doesn't make sense, but truly smells of being anal.
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Old May 20, 2006, 08:59 AM // 08:59   #73
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/signed. 1k is far too much for the casual player. These are the type of players we need to keep playing GW - it is a benefit to everyone to get rid of elitism at the most basic level.
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Old May 20, 2006, 10:46 AM // 10:46   #74
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Quote:
Originally Posted by Johno77
/signed. 1k is far too much for the casual player. These are the type of players we need to keep playing GW - it is a benefit to everyone to get rid of elitism at the most basic level.
There is no Elitism when it comes to buying skills.

Sorry that you and many other people are casual players who, as the lovely Avarre pointed out, are wanting the same benefits as we players who basically only play Guildwars instead of any other games. We all have a 'real life' and some of us can play more then others.

Maybe, justt maybe, if people stopped playing other games and played Guildwars a bit more you'd have a weeee bit more gold, no? Maybe instead of posting here complaining about "1k perskil is just way to much compared to the CAP it didn't have before to where prices could go higher then 1k", you could be farming for that 1k and that perfect skill to your set, no?

1k perskill + skill point IS NOT by ANY means to much for a hard player or a casual player. Yes we all do things differently, and that is one of the points to this game.

Sorry that you (and everyone else who feels there way) are not as fast as some people, cause I know I'm most certainly not, but deal with it or drop this game from your gaming list.
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Old May 20, 2006, 10:57 AM // 10:57   #75
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i need 3 more actually ..
BTW .. i could never cap Shatter Storm <Mesmer> or Earth Shaker<War>
are those elites bugged or something..
for earth shaker ... i searched all over that place where it suppose to spawn .. but it never did.
And the last one I need to cap is ... Assasin Promise .. hehehe

Last edited by Revivalizt; May 20, 2006 at 10:59 AM // 10:59..
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Old May 20, 2006, 11:02 AM // 11:02   #76
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i think it should just be skill points needed to unlock skills, give skills varrying amounts of points needed to buy them.

/signed
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Old May 20, 2006, 11:13 AM // 11:13   #77
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Quote:
Originally Posted by mrcake
i think it should just be skill points needed to unlock skills, give skills varrying amounts of points needed to buy them.

/signed
Good suggestion

/thumbs up
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Old May 20, 2006, 11:15 AM // 11:15   #78
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I dont PvP but i still like to have *all* skills cause you never know when you might need a skill, and when you have all skills you are able to come up with creative builds. I think its more the lack of quests that are the problem, rather than the 1k cost.
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Old May 20, 2006, 11:18 AM // 11:18   #79
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1k / each skill is good imo

/not signed
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Old May 20, 2006, 11:21 AM // 11:21   #80
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/not signed

1k is not that much, just by picking up normal drops you get by. And anyone to casual to get the money, why do you need every single skill unlocked then? Plus, there is always PvP to unlock as well.

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